Targa
Florio - F.A.Q.
Loading
times:
First time loading the track takes longer then usual.
rFactor needs to create a HAT file.
After that loading will be much quicker.
If you are using a multicore system try to add "+fullproc"
and/or "+highprio" to destination of your rfactor desktop shortcut.
How to
improve performance/FPS:
Start with turning off blurred shadows.
Turning down shadow quality from maximum to high will replace
all dynamic shadows with static shadows.
Turning down shadow quality from high to medium will get rid of
tree and building shadows (huge fps improvement).
Cars will still cast shadows.
Turning down track details to low will get rid of a large part of the
spectators (huge fps improvement).
Dont worry, all the rest will still look as good.
Amount of
spectators:
Maximum amount of spectators is only visible in warmup and
race session (except at low track details).
On a test day the track is a lot less crowded, like in real life.
Flickering
shadows:
-in track
cam:
This is a ISI engine issue with large tracks. Nothing can be done
about it as far as we know.
For viewing replays we recommend using medium shadow quality,
or disabling them.
-in cockpit
view:
Adjust clipplanes in vehicle.cam file.
Open cam file with notepad, search for this section and change
the marked line:
________________________________________
LocalCam=COCKPIT
{
Fov=(55.000000, 55.00000)
Clear=FALSE
Color=(164, 218, 249)
ClipPlanes=(0.100000,
500.000000)
LODMultiplier=(1.00000)
MipmapLODBias=(0.000000)
Size=(1.000000, 1.000000)
Center=(0.500000, 0.500000)
Flags1=(0)
Flags2=(0)
RadiusLimits=(0.000000, 0.000000)
OrientationRate=(35.000000, 35.000000, 25.000000)
PositionOffset=(0.000000, 0.00000, -0.3000000) //(Left-Right, Up-Down,
Back,Forward)
OrientationOffset=(-0.070000, 0.000000, 0.000000)
Radius=(0.000000)
}
________________________________________
Also make sure LODMultiplier is set to 1, that will prevent scenery
drawn in the distance, where it shouldnt.
Track cam:
rfactor has a limit of 128 cams. (300+ cams are needed for this
track but once you go past cam 128 they stop tracking)
No race
groove:
The AIW editor provided by ISI was not able to save our aiw with
racegroove.
But as Targa Florio was held on public roads, you wouldnt see that
much rubber on tarmac as on other permanent race tracks anyway.
Historical
vs. regular grid version:
In the regular version you start the race like on any other race track.
But in real life cars at the Targa Florio started the race in 30 sec
intervalls, slowest first - fastest last.
We tried to simulate this with the historical version, where the
pole setter starts last, and the slowest after qualifying starts first.
Note that the track supports 60 cars on the grid, which means if
you only load f.e. 30 cars on the historical version, the slowest car
will
still start on P1, which however in that case is not at the
start/finish line,
but is in fact the 30th starting spot.
This is due to the fact that we simply switched the starting spots
(60=1,..., 1=60).
Also keep in mind that the timing/positions in rF HUD will only show
correct standings after you crossed the finish line once.
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